SERIOUS GAMING / VR
SERIOUS GAMING
Why use serious gaming ?
- To make learning personal, contextual, self-determining
- To learn via multiple sense stimulation
- To integrate learning and assessment systems
- To reduce environmental, cultural and logistical impacts
- To facilitate initiative
- To elevate standards
- To do it again and again for the same price
- To see what might be
- To see what could never be
- To negate risk
- To embrace risk
In layman’s terms, Real-time 3D Graphics are distinct from other forms of computer graphics by the fact that they can be influenced, adapted or interacted with in the actual time it takes to commit an act, and without that act being subject to a predetermined outcome.
Also referred to as Virtual Reality, or simulation graphics, Real-time 3D depends on processing power and as such, becomes more and more of an everyday option, as technology catches up with our imagination.
Browndog's philosophy about virtual reality is that there should be no pre-rendered sequences and no pre-destined outcomes in an experience – if you make a mistake, you will have to fix it !
VR applications can seem futuristic and inaccessible to first-timers – whilst we will design for integration with appropriate haptic devices, we’ve also developed a double-mouse plug-in for a lower-end interface.
For those new to the concept of Serious Gaming, we’ve developed a Glossary of Terms to aid in translation.
Browndog is making increasing use of the Unity Web Player.
Once you install the browser plugin (it's quick and easy!), look for models displaying the Player-ready icon [image of icon]. Models are being processed for this functionality with the objective of all Library and Sales items being optimally viewable from this site.
Place your mouse over the model in the Player window and click to activate.
Different models will have different degrees of interactivity, so try rotating, inverting, enlarging the item to satisfy your curiosity - it's pretty intuitive.
The Wellington Cannon Society's flagship gun, the Armstrong Moa featured on this page, for example, will aim and fire: scroll your mouse to aim, click to fire - in this case, make sure you have your audio on !
INFO
SERIOUS GAMING
Why use serious gaming ?
- To make learning personal, contextual, self-determining
- To learn via multiple sense stimulation
- To integrate learning and assessment systems
- To reduce environmental, cultural and logistical impacts
- To facilitate initiative
- To elevate standards
- To do it again and again for the same price
- To see what might be
- To see what could never be
- To negate risk
- To embrace risk
In layman’s terms, Real-time 3D Graphics are distinct from other forms of computer graphics by the fact that they can be influenced, adapted or interacted with in the actual time it takes to commit an act, and without that act being subject to a predetermined outcome.
Also referred to as Virtual Reality, or simulation graphics, Real-time 3D depends on processing power and as such, becomes more and more of an everyday option, as technology catches up with our imagination.
Browndog's philosophy about virtual reality is that there should be no pre-rendered sequences and no pre-destined outcomes in an experience – if you make a mistake, you will have to fix it !
VR applications can seem futuristic and inaccessible to first-timers – whilst we will design for integration with appropriate haptic devices, we’ve also developed a double-mouse plug-in for a lower-end interface.
For those new to the concept of Serious Gaming, we’ve developed a Glossary of Terms to aid in translation.
VR PLAYER
Browndog is making increasing use of the Unity Web Player.
Once you install the browser plugin (it's quick and easy!), look for models displaying the Player-ready icon [image of icon]. Models are being processed for this functionality with the objective of all Library and Sales items being optimally viewable from this site.
PLAYER HOW-TO
Place your mouse over the model in the Player window and click to activate.
Different models will have different degrees of interactivity, so try rotating, inverting, enlarging the item to satisfy your curiosity - it's pretty intuitive.
The Wellington Cannon Society's flagship gun, the Armstrong Moa featured on this page, for example, will aim and fire: scroll your mouse to aim, click to fire - in this case, make sure you have your audio on !



